模組:RoundN
外观
本模組制作晉級圖。
用法
{{#invoke:RoundN|N16|bold_winner=high|widescore=yes <!--Date-Place/Team 1/Score 1/Team 2/Score 2--> |2/1|A|7|B|5 |2/1|C|1|D|2 |2/1|E|3|F|5 |2/2|G|1|H|9 |2/2|A|3 (5)|C|3 (6) |2/3|F|5|T|6 |2/1|A|7|B|5 |2/1|C|1|D|2 |2/1|E|3|F|5 |2/2|G|3|H|7 |2/2|A|3 (5)|C|3 (6) |2/1|A|7|B|5 |2/1|C|1|D|2 |2/1|E|3|F|5 |2/2|G|3|H|5 |2/1|E|3|F|5 }}
十六強賽 | 1/4决赛 | 半决赛 | 決賽 | |||||||||||
2/1 | ||||||||||||||
A | 7 | |||||||||||||
2/1 | ||||||||||||||
B | 5 | |||||||||||||
E | 3 | |||||||||||||
2/1 | ||||||||||||||
F | 5 | |||||||||||||
C | 1 | |||||||||||||
2/1 | ||||||||||||||
D | 2 | |||||||||||||
C | 1 | |||||||||||||
2/1 | ||||||||||||||
D | 2 | |||||||||||||
E | 3 | |||||||||||||
2/2 | ||||||||||||||
F | 5 | |||||||||||||
G | 3 | |||||||||||||
2/2 | ||||||||||||||
H | 7 | |||||||||||||
G | 1 | |||||||||||||
2/2 | ||||||||||||||
H | 9 | |||||||||||||
G | 3 | |||||||||||||
2/2 | ||||||||||||||
H | 5 | |||||||||||||
A | 3 (5) | |||||||||||||
2/2 | ||||||||||||||
C | 3 (6) | |||||||||||||
A | 3 (5) | |||||||||||||
2/3 | ||||||||||||||
C | 3 (6) | |||||||||||||
F | 5 | |||||||||||||
2/1 | ||||||||||||||
T | 6 | |||||||||||||
E | 3 | |||||||||||||
2/1 | ||||||||||||||
F | 5 | 三四名决赛 | ||||||||||||
A | 7 | |||||||||||||
2/1 | 2/1 | |||||||||||||
B | 5 | |||||||||||||
A | 7 | E | 3 | |||||||||||
2/1 | ||||||||||||||
B | 5 | F | 5 | |||||||||||
C | 1 | |||||||||||||
D | 2 | |||||||||||||
local numberToChinese = require('Module:NumberToChinese')._numberToChinese
local p = {
RD = {
'-{zh-hans:1/4决赛;zh-hant:半準決賽;}-',
'-{zh-hans:半决赛;zh-hant:準決賽;}-',
'決賽',
'-{zh-hans:三四名决赛;zh-hant:季軍戰;}-'
},
bgColor = {head = 'var(--background-color-neutral,#f2f2f2)', '#FFD700', '#C0C0C0', '#CD7F32', 'var(--background-color-neutral-subtle,#f9f9f9)'},
reuseStr = {},
saveStr = function(self, name, ...)
if not self.reuseStr[name] then
self.reuseStr[name] = table.concat{...}
end
return self.reuseStr[name]
end
}
--Provides a convenient naming shortcut up to {{#invoke:RoundN|N512}} = {{invoke:RoundN|main|columns = 9}}
for columns = 1, 9 do
local N = math.pow(2, columns)
p['N' .. N] = function(frame)
return p.main(frame.args, columns)
end
p['n' .. N] = p['N' .. N]--to make case insensitive
end
--saves memory and avoids errors when using a nil as a table by providing a temporary table; if using nil as false; use 'table(k)' to look up table[k]
p.nilAsTab = {
__index = function(t, i)
return setmetatable({}, setmetatable(p.nilAsTab, {__index = {t = t, i = i}}))
end,
__newindex = function (pt, pi, v) --store new values in actual table rather than temporary
rawset(p.nilAsTab.t, p.nilAsTab.i, {})[p.nilAsTab.i][pi] = v
setmetatable(p.nilAsTab.t[p.nilAsTab.i], {__call = p.nilAsTab.__call})
end,
__call = function(t, i)
return t and rawget(t, i)
end
}
--never assign a value to these or they will stop being empty
local infiniteEmpty = setmetatable({}, {__index = setmetatable({}, p.nilAsTab), p.nilAsTab}) -- infiniteEmpty[1][2][3]...[infinity] = {}
local callableEmpty = setmetatable({}, p.nilAsTab)
local rowNum, head, m, col, tab, esc = {}, {}, {num = 1, phase = 0, bold = infiniteEmpty}, {}, mw.html.create'table', {
bs = require'Module:Escape',--backslash
comma = {['(%([^,]*),([^%)]*%))'] = '%1|@!#|%2'},--escape commas in ()
}
local nodeFunc = {
scanPattern = function(self, args, step)
self.pattern = nil
if args[step] then
self.pattern, self.nonFunc = string.match(esc.bs:text(args[step]), '^node_function{(.-)}(.*)')
end
if self.pattern then
for k, v in pairs(esc.comma) do
self.pattern = self.pattern:gsub(k, v)
end
self.nonFunc = self.nonFunc and esc.bs:undo(self.nonFunc)
self.pattern = mw.text.split(self.pattern, '%s*,%s*')
for k, v in ipairs(self.pattern) do
local func, arg = string.match(v, '^(%w+)%(?([^%)]*)')
if func and self[func] and self[func].main then
self.pattern[k] = func
if arg then
for x, y in pairs(esc.comma) do
arg = esc.bs:undo(arg):gsub(y:gsub('%%%d', ''), x:match('%)([^%(])%(') or x:gsub('\\', ''))
end
self[func].arg = self[func].arg or {}
self[func].arg[m.num] = arg
end
end
end
end
return self.pattern
end,
helper = {
topBranch = function()--node is top of fork if top is 0
return (m.num - col.top) % 2
end,
addText = function(text)
if text and text ~= '' then
tab.r:wikitext(text)
end
end
},
line = {--this node is omitted and replaced with a line
main = function(x)
local h = p.getNodeFunc()
if m.available then
local text, topId, isTop, notTop = h.line.arg[m.num] or '', h.topBranch()
isTop = topId == 0
notTop = {[isTop and 1 or 0] = p.reuseStr.solid}
for k = 0, 1 do
tab.r = rowNum[m.r + k * 4]:tag'td'
:css(notTop[k] and
{[isTop and 'border-top' or 'border-bottom'] = notTop[k]}
or {}
)
:attr{
rowspan = ({[0] = 4, 2})[k],
colspan = p.colspan
}
h.addText(text or h.nonFunc)
text = nil
end
m.available = false
else
return nil
end
return x
end
},
bridge = {--Draw a line to the neighboring node in the same column that is not connected to the current node
main = function(x)
local h = p.getNodeFunc()
h.bridge.lay[col.c][m.num - col.top + 1 + (h.topBranch() == 1 and 1 or -1)] = true
h.addText(nonFunc)
return x
end,
lay = setmetatable({}, p.nilAsTab)
},
canvas = {--Merges all cells in node. Content will be the next parameter.
main = function(x)
local h = p.getNodeFunc()
if m.available then
tab.r = rowNum[m.r]:tag'td'
:attr{
rowspan = 6,
colspan = p.colspan
}
h.addText(h.nonFunc)
m.available = false
return x
else
return nil
end
end
},
orphan = {--sets a flag for skipMatch to be set by p._main
main = function(x)
p.getNodeFunc().orphan.num = m.num
return x
end
},
skipAllowed = {--table of supported node functions when node is skipped (i.e. by skipmatch)
bridge = true,
canvas = true
}
}
setmetatable(nodeFunc.helper, {__index = nodeFunc})
function p.getNodeFunc()
return nodeFunc.helper
end
local function newRow(bodyRow)
local first = p.flex_tree.merge and mw.clone(p.flex_tree.cell) or p.flex_tree.cell
tab.r = tab:tag'tr'
:node(first)
if bodyRow then
table.insert(rowNum, bodyRow, tab.r)
if p.flex_tree.merge then
rowNum[bodyRow].first = first
rowNum[bodyRow].first.unchanged = true
end
end
end
local function drawHead(text, row3rd)
local td = (row3rd and rowNum[row3rd]:tag'td':attr{rowspan = 2}
or head.row:tag'td')
:attr{colspan = p.colspan}
if text ~= 'omit_label' then
td:wikitext(text):css{
['text-align'] = 'center',
border = '1px solid var(--border-color-base, #aaa)',
background = p.bgColor.head,
color = "inherit"
}
end
end
local function spacer(width)
tab.r:tag'td'
:attr{width = width}
:wikitext(p.no_column_head and '' or ' ')
end
local function dpBox(v, r)
p.dpBoxBase = p.dpBoxBase or mw.html.create'td':attr{rowspan = 2, colspan = p.colspan}
if not v then
p.dpBoxEmpty = p.previewnumbers and mw.clone(p.dpBoxBase) or p.dpBoxEmpty or mw.clone(p.dpBoxBase):wikitext(p.flex_tree.wt)
rowNum[r]:node(p.dpBoxEmpty)
else
rowNum[r]:node(mw.clone(p.dpBoxBase):wikitext(v))
end
end
p.scoreWasher = {
numberFormat = '%-?%d+%.?%d*',
main = function (self, s)
if s then
for _, cycle in ipairs(self.cycles) do
s = s:gsub(unpack(cycle))
end
if p.scoreSumBox and self.plus then
local t = 0
for _, part in ipairs(mw.text.split(s, self.plus)) do
t = t + (tonumber(part:match('%-?%d+%.?%d*')) or 0)
end
return t
end
return tonumber(s:match(self.numberFormat)) or math.huge
end
return 0
end,
spin = function(self, v)
table.insert(self, v)
return self
end,
load = function (self, cycle)
local wash, rinse = 0, {spin = self.spin}
for v in cycle:gfind('%(([^%(%)]-)%)') do
if v == '_plus_' then
self.plus = v
rinse:spin(v)
cycle = cycle:gsub('%(_plus_%)', '', 1)
else
wash = wash + 1
rinse:spin('%'):spin(wash)
end
end
table.insert(self.cycles, {esc.bs:undo(cycle, '%%'), table.concat(rinse)})
end,
init = function(self, setting)
self.cycles = {original = setting}
for cycle in (setting and esc.bs:text(setting) or '{<.->} {[^%d]*}'):gfind('{(.-)}') do
self:load(cycle)
end
end,
sum = function (clean)
local sum = {0, 0}
for _, box in ipairs(clean) do
for team, score in ipairs(box) do
sum[team] = sum[team] + score
end
end
return unpack(math.max(unpack(sum)) == math.huge and {'—', '—'} or sum)
end
}
local function boldWin(s1, s2)
return setmetatable(
p.bold and s1 ~= s2 and (math[({'min', 'max'})[p.bold]](s1, s2) == s1 and {true} or {[2] = true}) or callableEmpty,
p.nilAsTab
)
end
local function maxSpan(span, start, rows)
return math.min(span, math.max(0, rows - start + 1))
end
--in case of templates like RDseed need padding value
p.teamBoxPadding = function()
return '.6ex'
end
p.teamBoxPadTab = {padding = '0 ' .. p.teamBoxPadding()}
p.teamBoxNormal = {border = '1px solid var(--border-color-base, #aaa)', background = p.bgColor[4], color = "inherit"}
local function teamBox(v, r, f)
if p.flex_tree.merge and not v and f.phase == 2 then
for i = -2, 0 do
if rowNum[r + i].first.unchanged then
rowNum[r + i].first.unchanged = nil
rowNum[r + i].first:node(p.unflex_div)
end
end
tab.r:attr{rowspan = 4}:css{['vertical-align'] = 'center'}
else
if not p.bold then
--backwards compatability (wikitemplates bold each arg individually)
local hasBold, b = tostring(v):gsub("([^']*)'''([^']*)", '%1<b>%2</b>')
if b == 1 then
v = hasBold
end
end
local cell
if f[1] then
cell = f.sumBox and f.sumBox[1] and
{padding = f.sumBox[1]}
or {['border-left'] = f.borderLeft}
cell['text-align'] = v and f[1]
else
cell = p.teamBoxPadTab
end
tab.r = rowNum[r]:tag'td'
:css(p.teamBoxCSS)
:css(cell)
:attr{rowspan = 2}
:node(mw.html.create(f.bold and 'b'):wikitext(v or f[1] and '' or ' '))
end
end
function p._main(args)
function args:clean(key, params)--prevent html comments from breaking named args and reduces repeat concatenation
params = params or {}
local clean = args[key] or params.ifNil
if clean then
params.append = params.append or ''
clean = mw.text.decode(clean):gsub('<!%-.-%->', ''):gsub(params.pattern or '[^%w-;%.]', '') .. params.append
clean = clean ~= params.append and clean or params.ifNil
end
args[key] = params.keepOld and args[key] or clean
return clean
end
p.cols = tonumber(args:clean('columns', {pattern = '%D'}))
p.tCols = (tonumber(args:clean('final_RDs_excluded', {pattern = '%D'})) or 0) + p.cols
local matchPer = {
pattern = '%d*per%d+[%-x]%d+',
vals = '(%d*)per(%d+)([%-x])(%d+)'
}
local skipMatch, unBold = {}, {}--(skip|manualbold)match# to boolean
for k, _ in pairs(args) do
local mType, mNum = string.match(k, '^(%l+)match(%d*)$')
mType, mNum = ({skip = skipMatch, manualbold = unBold})[mType], tonumber(mNum)
if mType then
if mNum then
mType[mNum] = args:clean(k) == 'yes' or args[k] == 'true'
else
for pattern in args:clean(k, {ifNil = ''}):gfind(matchPer.pattern) do
local d1, period, op, d2 = pattern:match(matchPer.vals)
d1 = tonumber(d1) or 1
d2 = op == '-' and d2 or (d1 + period * (d2 - 1))
for y = d1, d2, period do
mType[y] = true
end
end
for _, x in ipairs(mw.text.split(args[k]:gsub(matchPer.pattern, ''):gsub('[;%-%a][;%-%a]+', ';'):match('^;*(.-)[;%-]*$'), ';')) do
x = mw.text.split(x, '-')
for y = tonumber(x[1]) or 1, tonumber(x[2] or x[1]) or 0 do
mType[y] = true
end
end
end
end
end
for _, v in ipairs({--more args to boolean
'widescore',
'template',
'article_include',
'color',
'3rdplace',
'omit_blanks',
'scroll_head_unlock',
'previewnumbers',
'flex_tree',
'no_column_head',
'short_brackets',
'branch_upwards'
}) do
if args[v] and (p[v] == nil or type(p[v]) == 'boolean') then
p[v] = args:clean(v) == 'yes' or args[v] == 'true'
end
end
p.namespace = mw.title.getCurrentTitle().namespace
p.previewnumbers = p.namespace ~= 0 and p.previewnumbers
p.scoreWasher:init(args['score-clean'])
p.scoreWasher.demo = args.demoWash and tonumber(args:clean('demoWash', {pattern = '%D'}), 10)
p.scoreSumBox = args['score-boxes'] and args['score-boxes']:match('%d ?%+ ?sum')
p.bold = ({low = 1, high = 2})[args:clean('bold_winner')] or p.scoreSumBox and 2
local sumBox = p.scoreSumBox and 1 or 0
p.scoreBoxes = (tonumber(args:clean('score-boxes', {pattern = '%D'})) or 1) + sumBox
p.scoreSumBox = p.scoreBoxes > 0 and p.scoreSumBox or nil
local boxStyle = p.scoreBoxes > 1 and
(p.scoreSumBox and
setmetatable(
{{}, [p.scoreBoxes] = {'0 1ex'}},
{__call = function(t, i) if t[i] then return nil end return 0 end}
)
or setmetatable(
{},
{__call = function() return 0 end}
)
)
or setmetatable({}, {__call = function() return nil end})
p.colspan = p.scoreBoxes > 0 and (p.scoreBoxes + 1) or nil
local nodeArgs = {
score = p.scoreBoxes - sumBox,
team = {offset = 1 + p.scoreBoxes - sumBox}
}
nodeArgs.all = 1 + nodeArgs.team.offset * 2
nodeArgs.tableSum = {
__add = function(v, t)
if #t == 3 then
return v + nodeArgs.all
end
local s = v
for i, n in ipairs(t) do
s = s + n
end
return s--[[ + (p.scoreSumBox and #t == 3 and -2 or 0) --merging disabled with score boxes, uncomment if enable]]
end
}
nodeArgs.team[1] = 1--constant to be replaced later by new param
nodeArgs.team[2] = nodeArgs.team[1] + nodeArgs.team.offset
nodeArgs.blank = setmetatable({}, nodeArgs.tableSum)
p.unflex_div = mw.html.create'div'
:css{overflow = 'hidden', height = '1ex'}
:wikitext' '
p.flex_tree = setmetatable({},{__index = {
merge = p.flex_tree and p.scoreBoxes == 0,
wt = p.flex_tree and '' or ' ',
cell = mw.html.create'td'
:node(not p.flex_tree and p.unflex_div or nil)
}})
if args:clean'scroll_height' then
local fontSize, fontUnit = args.style and args.style:match('font%-size *: *(%d+)([^ ]+)')
if fontSize then
local units = {
em = 1,
ex = 2,
['%'] = 0.01
}
fontSize, fontUnit = {fontSize * fontUnit}
end
end
tab
:cssText(table.concat{args.scroll_height and 'padding' or 'margin', ':', fontSize and (math.ceil(fontSize * 10) / 10) or '.9', 'em 2em 1em 1em;border:0;', fontSize and '' or 'font-size:90%;border-collapse:separate;', args.style})
:attr{cellpadding = 0, cellspacing = 0}
if not p.no_column_head then--headings row
newRow()
head.row = tab.r
:css{['white-space'] = args.scroll_height and 'nowrap'}
newRow()
else
tab.r = tab:tag'tr'
tab.r:tag'td'
end
local sp = {--set column widths
args['team-width'] or 170,
p.widescore and 40 or 30,
p.short_brackets and 6 or 15,
p.short_brackets and 4 or 20
}
local scoreWidth = args:clean('score-width', {pattern = '[^%d;]'}) and mw.text.split(args['score-width'], ';') or {}
scoreWidth[1] = tonumber(scoreWidth[1], 10)
if p.scoreSumBox and #scoreWidth ~= 1 then
local _scoreWidth = {}
for k = 1, p.scoreBoxes - 1 do
_scoreWidth[k] = tonumber(scoreWidth[k], 10) or math.ceil(sp[2] * 0.75)
end
setmetatable(scoreWidth, _scoreWidth)
end
if p.template or p.article_include then
p.template = mw.title.new(args.name)
p.templateFixedName = (p.template.namespace == 0 and not p.article_include and 'Template:' or '') .. p.template.fullText
end
p.template = p.template and mw.title.new(args:clean('name', {pattern = ''}))
local head_br = {
count = 0,
compare = function (self, text)
if text and args.scroll_height then
local _, count = text:gsub('<br[ >/]', '%1')
self.count = math.max(self.count, count)
end
return text
end
}
p.branch_upwards = p.branch_upwards and 0
for k = 1, p.cols do
if k > 1 then
spacer(sp[3])
spacer(sp[4])
if not p.no_column_head then
head.row:tag'td':attr{colspan = 2}
end
end
spacer(sp[1])
for s = 1, p.scoreBoxes do
spacer(#scoreWidth == 1 and scoreWidth[1] or scoreWidth[s] or sp[2])
end
if not p.no_column_head then
head.wt = head_br:compare(args:clean('RD' .. k, {pattern = ''}))
or p.RD[#p.RD + k - p.tCols - 1]
or (numberToChinese(math.pow(2, p.tCols - k + 1)) .. '強賽')
drawHead(
k == 1 and p.template and mw.getCurrentFrame():expandTemplate{
title = 'navbar-header',
args = {head.wt, p.templateFixedName}
} or head.wt
)
end
end
sp.row = tab.r
col.tot = math.pow(2, p.tCols - 1)
local step, bump, bumpBase, rows = 1, 0, mw.html.create'td':attr{colspan = p.colspan}, col.tot * 6--Begin body row output
args.line_px = table.concat{args:clean('line_px') or 3, args.line_px ~= '0' and 'px' or nil}
tab.line = {--reduces concats and 'or' statements
{
[true] = args.line_px,
[false] = 0
},
args.line_px:rep(2):gsub('(%a)(%d)', '%1 %2', 1)
}
p['3rdplace'] = p.tCols == p.cols and (p['3rdplace'] or p.cols > 3 and nil == p['3rdplace'] and not p.no_column_head)
if p['3rdplace'] then
p.textThird = args.Consol or args['RD' .. (p.cols + 1)] or p.RD[4]
local no3rdText = p.no_column_head or p.textThird and p.textThird:match('omit_label')
rowNum.third = math.max(math.pow(2, p.branch_upwards and -3 or p.cols - 2) * 9 + (no3rdText and 4 or 9), no3rdText and 12 or 17, rows)
end
for r = 1, rowNum.third or rows do
newRow(r)
end
p:saveStr('solid', tab.line[1][true], ' solid')
p.cornerDiv = mw.html.create'div':css{height = tab.line[1][true], ['border-right'] = p.reuseStr.solid}
for c = 1, p.cols do
col.c = c
local bumps = bump
if c > 1 then
col.tot = col.tot + math.pow(2, p.tCols - c)
if p.branch_upwards then
bumps = 0
rowNum[1]:tag'td':attr{rowspan = 4}
else
rowNum[1]:node(c < p.cols and
mw.clone(bumpBase):attr{rowspan = bump}
or p.no_column_head and p.template and
mw.html.create'td':wikitext(mw.getCurrentFrame():expandTemplate{
title = 'navbar-header',
args = {'', p.templateFixedName}
})
)
end
end
col.top = m.num
p.span = p.tCols > c and bump * 2 or p.branch_upwards or math.max((bump - 1) / 2, 2)
col.show3rd = p['3rdplace'] and c == p.tCols and rowNum.third
local colorFinal, bumpMid = p.color and c == p.tCols, p.span > 0 and mw.clone(bumpBase):attr{rowspan = p.span} or nil
for r = 1, col.show3rd or rows, 2 do
m.r = r + bumps
if col.show3rd or rowNum[m.r] and m.num <= col.tot then
if m.phase == 0 then
m.showBox = setmetatable({1, nodeArgs.team.offset, nodeArgs.team.offset}, nodeArgs.tableSum)
if nodeFunc:scanPattern(args, step) then
nodeFunc.called = {}
m.available = true
else
m.available = nil
end
end
if skipMatch[m.num] then
if m.phase == 0 then
if nodeFunc.pattern then
for x, y in ipairs(nodeFunc.pattern) do
if nodeFunc.skipAllowed[y] then
nodeFunc.called[y] = nodeFunc[y].main(x)
end
end
end
local canvas = nodeFunc.pattern and nodeFunc.called.canvas and 6
rowNum[m.r + (canvas or 0)]:tag'td':attr{rowspan = maxSpan((canvas and 0 or 6) + bump * 2, m.r + (canvas or 0), rows), colspan = p.colspan}
elseif m.phase == 2 then
if nodeFunc.pattern and (nodeFunc.called.bridge or nodeFunc.called.canvas) then
step = step + 1
end
m.num = m.num + 1
step = step + (p.omit_blanks and 0 or m.showBox)
bumps = bumps + (col.show3rd and 0 or maxSpan(p.span, m.r, rows))
end
elseif m.phase == 0 then
if nodeFunc.pattern then
for x, y in ipairs(nodeFunc.pattern) do
if nodeFunc[y] and nodeFunc[y].main then
nodeFunc.called[y] = nodeFunc[y].main(x)
end
end
if m.available == false then
m.showBox = nodeArgs.blank
step = step + 1
end
end
if m.showBox[1] then
if col.show3rd then
col.show3rd = (m.num - col.top) * 2
if col.show3rd == 2 then
if p.textThird:match('omit_label') then
p.textThird = nil
end
if rowNum[rows + 1] and p.cols > 1 then --if 3rd place extends below bottom cell
rowNum[rows + 1]:tag'td':attr{
rowspan = m.r + 9 - rows - (text and 0 or 2),
colspan = (p.cols - 1) * (3 + p.scoreBoxes)
}
end
if p.tCols == 1 then
bumps = p.textThird and 3 or 0
elseif p.branch_upwards then
r = 7
bumps = p.textThird and 2 or 0
end
m.r = r + bumps
if p.textThird then
drawHead(p.textThird, m.r)
bumps = bumps + 2
m.r = r + bumps
end
end
end
dpBox(nodeFunc.pattern and nodeFunc.nonFunc or args[step], m.r)
if p.previewnumbers then
rowNum[m.r].nodes[#rowNum[m.r].nodes]
:tag'div'
:css{
float = 'left',
border = '1px solid red',
padding = '0 .5ex',
['color'] = 'red'
}
:wikitext(m.num)
:attr{title = 'Number only visible outside article space (e.g. template) when |numberpreview=yes'}
end
end
if p.colspan then
m.nonEmpty = {}
for s = step + 2, step + nodeArgs.team.offset do
local i = {s, s + nodeArgs.team.offset}
if args[i[1]] or args[i[2]] then
table.insert(m.nonEmpty, i)
end
end
if p.bold and m.showBox[2] and m.showBox[3] and not unBold[m.num] then
m.bold = {
box = {},
clean = {}
}
local notSummed = not p.scoreSumBox or #m.nonEmpty < 2
for s, i in ipairs(m.nonEmpty) do
m.bold.clean[s] = {p.scoreWasher:main(args[i[1]]), p.scoreWasher:main(args[i[2]])}
m.bold.box[s] = notSummed and boldWin(m.bold.clean[s][1], m.bold.clean[s][2]) or callableEmpty
end
if p.scoreSumBox and m.nonEmpty[2] then
local i = {-step, -step - 1}
table.insert(m.nonEmpty, i)
args[i[1]], args[i[2]] = p.scoreWasher.sum(m.bold.clean)
m.bold.box[p.scoreBoxes] = boldWin(args[i[1]], args[i[2]])
end
getmetatable(boxStyle).__index = p.scoreSumBoxes and {[#m.nonEmpty] = boxStyle[p.scoreBoxes]}
m.bold.win = m.bold.box[#m.nonEmpty] or callableEmpty
else
m.bold = infiniteEmpty
end
end
else
if m.showBox[m.phase] then
p.teamBoxCSS = colorFinal and
{border = p.teamBoxNormal.border, background = p.bgColor[m.phase + (col.show3rd or 0)]}
or p.teamBoxNormal
local f = {phase = m.phase, bold = m.bold.win(m.phase)}
teamBox(args[step + nodeArgs.team[m.phase]], m.r, f)
f[1] = 'center'
if p.colspan then
if m.nonEmpty[1] then
local loneSum
if #m.nonEmpty < p.scoreBoxes then
loneSum = #m.nonEmpty == 1 and boxStyle[p.scoreBoxes]
tab.r:attr{colspan = 1 + p.scoreBoxes - #m.nonEmpty}
end
for s, i in ipairs(m.nonEmpty) do
f.borderLeft = boxStyle(s)
f.sumBox = loneSum or boxStyle[s]
f.bold = m.bold.box[s](m.phase)
teamBox(args[i[m.phase]], m.r, f)
end
else
for s = 1, p.scoreBoxes do
f.borderLeft = boxStyle(s)
teamBox(nil, m.r, f)
end
end
end
end
if m.phase == 2 then
col.show3rd = col.show3rd ~= 2 and col.show3rd or nil
if p.scoreWasher.demo and p.scoreWasher.demo == m.num and p.namespace ~= 0 then
table.insert(m.bold.clean, 1, {args[step + nodeArgs.team[1]], args[step + nodeArgs.team[2]]})
return table.concat{
'Score data for match specified by <code>|demoWash=</code>:<br>',
mw.dumpObject{scores = m.bold.clean, cycles = p.scoreWasher.cycles, sum = p.scoreSumBox and {m.nonEmpty[#m.nonEmpty][1], m.nonEmpty[#m.nonEmpty][1]}},
'<table>',
tostring(sp.row), '<tr>',
tostring(rowNum[m.r - 4]), '<tr>',
tostring(rowNum[m.r - 2]), '<tr>',
tostring(rowNum[m.r]), '</table>',
}
end
if nodeFunc.orphan.num == m.num then
skipMatch[m.num] = 'orphan'
end
step = step + m.showBox
m.num = m.num + 1
if bump > 0 and rowNum[m.r + 2] and not (nodeFunc.pattern and nodeFunc.called.canvas) then
bumps = bumps + p.span
rowNum[m.r + 2]:node(bumpMid)
end
r = r + (col.show3rd or bump)
end
end
m.phase = (m.phase + 1) % 3
end
end
if p.cols > c then--draw lines to next round
p.unit = bump + 3
bump = 3 * math.pow(2, c) - 3
bumps = p.branch_upwards and 4 or (p.unit + 1)
rowNum[1]
:tag'td':attr{rowspan = bumps}
if not p.branch_upwards then
rowNum[1]:tag'td'
:attr{rowspan = (p.branch_upwards or bump) + 4}
:css(nodeFunc.bridge.lay[c](0) and
{['border-right'] = p.reuseStr.solid}
or {}
)
end
col.n = 0
for r = bumps + 1, rows, p.unit * 2 do
tab.r = rowNum[r]:tag'td'
local interval = ((r - bumps - 1) / (p.unit * 2)) % 4
if interval % 2 == 0 then
--col.t and col.t2 control whether lines are drawn
col.t = col.t2 or skipMatch[col.tot + col.n / 2 + 1] and 3 or ((skipMatch[col.top] and 1 or 0) + (skipMatch[col.top + 1] and 2 or 0))
col.n = col.n + 2
col.t2 = skipMatch[col.tot + col.n / 2 + 1] and 3 or ((skipMatch[col.top + col.n] and 1 or 0) + (skipMatch[col.top + col.n + 1] and 2 or 0))
if col.t == 0 then
tab.r
:attr{rowspan = maxSpan(p.unit * 2, r, rows)}
:css(skipMatch[col.tot + col.n / 2] and {} or {
border = p.reuseStr.solid,
['border-left'] = 0
})
else
tab.r
:attr{rowspan = maxSpan(p.unit, r, rows)}
:cssText(col.t == 2 and
p:saveStr('topRight', 'border-width:', tab.line[2], ' 0 0;border-style:solid')
or col.t == 1 and (nodeFunc.bridge.lay[c](col.n - 2) and
p:saveStr('right', ';border-right:', p.reuseStr.solid)
or 'vertical-align:bottom'
)
or nil
)
:node(col.t == 1 and interval > 0 and not nodeFunc.bridge.lay[c](col.n - 2) and p.cornerDiv)
rowNum[r + (p.branch_upwards and (4 - bump) or p.unit)]:tag'td'
:attr{rowspan = maxSpan(p.unit, r + p.unit, rows)}
:cssText(col.t == 1 and
p:saveStr('bttmRght', 'border-width:0 ', tab.line[2], ' 0;border-style:solid')
or col.t == 2 and (nodeFunc.bridge.lay[c](col.n + 2) and
p:saveStr('right', '; border-right:', p.reuseStr.solid)
or 'vertical-align:top'
)
or nil
)
:node(col.t == 2 and interval ~= 2 and not nodeFunc.bridge.lay[c](col.n + 2) and p.cornerDiv)
end
col.t = {
col.t < 3,
rowNum[r + p.unit * 5] and col.t2 < 3 or false
}
rowNum[r + (p.branch_upwards or p.unit)]:tag'td'
:attr{rowspan = maxSpan(p.unit * 4, r + (p.branch_upwards and (4 - bump) or p.unit), rows)}
:css(interval == 0 and (col.t[1] or col.t[2]) and {
['border-width'] = table.concat{tab.line[1][col.t[1]], ' 0 ', tab.line[1][col.t[2]]},
['border-style'] = 'solid'
} or {})
else
tab.r
:attr{rowspan = maxSpan(p.unit * 2, r, rows)}
:css(nodeFunc.bridge.lay[c](col.n) and
{['border-right'] = p.reuseStr.solid}
or {}
)
end
end
end
end
local lock_height = (head_br.count or 0) + 1
return args.scroll_height and
mw.html.create'div'
:cssText'border-bottom:1px solid #eee; display:inline-block'
:node(not (p.scroll_head_unlock or p.no_column_head) and mw.html.create'div'
:css{
overflow = 'hidden',
height = lock_height * 1.4 + 1.6 .. 'em',
['border-bottom'] = 'inherit',
['margin-right'] = '17px'
}
:node(mw.clone(tab))
)
:tag'div'
:css{
['overflow-y'] = 'scroll',
['max-height'] = tonumber(args.scroll_height, 10) and args.scroll_height .. 'px' or args.scroll_height
}
:node(not (p.scroll_head_unlock or p.no_column_head) and
tab:css{['margin-top'] = math.floor(-10 * (lock_height * 1.4 + 1.6)/(fontSize or .9)) / 10 .. 'em', ['padding-top'] = '-3px'}
or tab
)
:done()
or tab
end
--[[local standard = {
'beta' = {
bold_winner = 'high',
omit_blanks = 'yes',
auto_3rd = 'yes'
}
}--]]
function p.main(frame, columns)
local args = require'Module:Arguments'.getArgs(frame, {trim = false})
args.columns = args.columns or columns
return p._main(args)
end
function p.seed(frame)
local parent = frame:getParent() or frame
local function arg(k, alt)
return parent.args[k] or frame.args[k] or alt
end
local padding, width = arg(2, p.teamBoxPadding()), arg(3, arg('widescore') and 40 or 30)
padding = tonumber(padding) and tonumber(padding) .. 'px' or padding
width = tonumber(width) and tonumber(width) .. 'px' or width
return mw.html.create'div'
:css{
margin = ('-1px %s -1px -%s'):format(padding, padding),
float = 'left',
['background'] = p.bgColor.head,
border = '1px solid var(--border-color-base, #aaa)',
['text-align'] = 'center',
width = width,
color = "inherit"
}
:wikitext(arg(1, ' '))
end
return p